//nofix
// ---- Created with 3Dmigoto v1.3.16 on Sun Apr 07 09:03:18 2019

cbuffer FinalCompositingConstscb : register(b12)
{

  struct
  {
    float Brightness;
    float MaxNitsHDRTV;
    float PaperWhite;
  } g_FinalCompositingConsts : packoffset(c0);

}

SamplerState g_PointClampSampler_s : register(s0);
Texture2D<float4> g_InputTexture0 : register(t0);


// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main(
  float4 v0 : SV_Position0,
  float2 v1 : TEXCOORD0,
  out float4 o0 : SV_Target0)
{
  float4 r0;
  uint4 bitmask, uiDest;
  float4 fDest;

  r0.xyzw = g_InputTexture0.Sample(g_PointClampSampler_s, v1.xy).xyzw;
  r0.xyz = log2(abs(r0.xyz));
  o0.w = r0.w;
  r0.xyz = g_FinalCompositingConsts.Brightness * r0.xyz;
  o0.xyz = exp2(r0.xyz);
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
//   using 3Dmigoto v1.3.16 on Sun Apr 07 09:03:18 2019
//
//
// Buffer Definitions:
//
// cbuffer FinalCompositingConstscb
// {
//
//   struct FinalCompositingConsts
//   {
//
//       float Brightness;              // Offset:    0
//       float MaxNitsHDRTV;            // Offset:    4
//       float PaperWhite;              // Offset:    8
//
//   } g_FinalCompositingConsts;        // Offset:    0 Size:    12
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// g_PointClampSampler               sampler      NA          NA    0        1
// g_InputTexture0                   texture  float4          2d    0        1
// FinalCompositingConstscb          cbuffer      NA          NA   12        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Position              0   xyzw        0      POS   float
// TEXCOORD                 0   xy          1     NONE   float   xy
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb12[1], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input_ps linear v1.xy
dcl_output o0.xyzw
dcl_temps 1
sample_indexable(texture2d)(float,float,float,float) r0.xyzw, v1.xyxx, t0.xyzw, s0
log r0.xyz, |r0.xyzx|
mov o0.w, r0.w
mul r0.xyz, r0.xyzx, cb12[0].xxxx
exp o0.xyz, r0.xyzx
ret
// Approximately 6 instruction slots used

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
